1. What the project is about?
My project is about the cooking experience of young adult in the busy city life who begins living on their own and learning how to cook. I am a cooking beginner myself, so I can understand exactly why beginners didn’t want to cook before, why they don’t like cooking and their terrible habits of cooking. Cooking beginners don’t know how to cook, they seek for the quickest method to get their food prepared—— over use the microwave oven, eat pre-made meal with intruction from supermarket to avoid spending time in the kitchen. By doing so they are losing not only the understanding of what they eat, but also the preparation stage of cooking and the opportunity of physical making.
My aim is to design a set of tools that can teach cooking in a quick, enjoyable and right way for beginners.
2. PeDeTe
And this cabinet shows where I am and what I have been doing of my project.
I consider the proportion of Pe De and Te of a integrated product design procedure is like the famous painting of Mondrian composition with red yellow and blue.
These colors should be balanced coordinate and harmonized with each other in a painting. So I tend to think these three parts of design should come together at the same time, they are all essential but in my opinion and especially In my project People takes the biggest part of the research.
I started doing brainstorming first. After gathering all my ideas, I classified them into 5 main parts: problems, reasons, enjoyable experience, learn quickly and PEDETE.
The Reason part includes social, personal, historical, economical reasons (infantilism, overbearing and over protected parents, one child policy and aging society, lose of responsibility of younger generation) all of which need my deeper study. The happy experience is Sth I hope to achieve by my design.
Then I did the questionnaire, I got 103 responses from different parts of world and the bar and pie chart reports are here.
I started doing user behavior observing at the same time, I observed 17 cooking beginners in two weeks and recorded their behavior during their cooking. And I edited a short video and published on my blog.
http://www.youtube.com/watch?v=RY3SwCs1Em4&feature=youtu.be
I have been doing an experiment of hand tools. After the brainstorming and the observing, I found a interesting point that most cooking beginners learn cooking by trying. But As a cooking learner myself, I don't really understand how those kitchen ware work and how to chose when there are so many in the market. What are the different between kitchen ware and stationary and garden ware and DIY tools. What's the different between shaver and peeler, paper scissors and kitchen scissors, saws and carving knife. So I guess maybe it would be a good point for me to try it myself and do the experiment with others that I can understand why tools should be made like this.
I also keep on looking for the relevant product on the internet and in supermarket. Like the products shown in the design box. And here I got some ideas about developing the cooking experience, like washing, using the recipe on the phone (this is something I found from my research, some beginners rely on the APP to instruct them step by step to cook but the greasy juice hands make the screen dirty. Maybe I could create a new way of physical interaction that can be operated on a subsidiary product of the phone when cooking but it better be button free and water proofing), cutting and washing experience.
The technology part of my project is about the ergonomic of tools. And I did some research about the origin of kitchen ware. The material that I am going to use should be environmental friendly and user friendly: wood, plastic and metal.
3. Questions
Do you have any questions?
If I need my products to be manufactured and ready to be sold in the market, what points should I focus on?
How to create a more enjoyable user experience for my target group?
What kind of design methodology do you recommend me to try for the research?
My project is about the cooking experience of young adult in the busy city life who begins living on their own and learning how to cook. I am a cooking beginner myself, so I can understand exactly why beginners didn’t want to cook before, why they don’t like cooking and their terrible habits of cooking. Cooking beginners don’t know how to cook, they seek for the quickest method to get their food prepared—— over use the microwave oven, eat pre-made meal with intruction from supermarket to avoid spending time in the kitchen. By doing so they are losing not only the understanding of what they eat, but also the preparation stage of cooking and the opportunity of physical making.
My aim is to design a set of tools that can teach cooking in a quick, enjoyable and right way for beginners.
2. PeDeTe
And this cabinet shows where I am and what I have been doing of my project.
I consider the proportion of Pe De and Te of a integrated product design procedure is like the famous painting of Mondrian composition with red yellow and blue.
These colors should be balanced coordinate and harmonized with each other in a painting. So I tend to think these three parts of design should come together at the same time, they are all essential but in my opinion and especially In my project People takes the biggest part of the research.
I started doing brainstorming first. After gathering all my ideas, I classified them into 5 main parts: problems, reasons, enjoyable experience, learn quickly and PEDETE.
The Reason part includes social, personal, historical, economical reasons (infantilism, overbearing and over protected parents, one child policy and aging society, lose of responsibility of younger generation) all of which need my deeper study. The happy experience is Sth I hope to achieve by my design.
Then I did the questionnaire, I got 103 responses from different parts of world and the bar and pie chart reports are here.
I started doing user behavior observing at the same time, I observed 17 cooking beginners in two weeks and recorded their behavior during their cooking. And I edited a short video and published on my blog.
http://www.youtube.com/watch?v=RY3SwCs1Em4&feature=youtu.be
I have been doing an experiment of hand tools. After the brainstorming and the observing, I found a interesting point that most cooking beginners learn cooking by trying. But As a cooking learner myself, I don't really understand how those kitchen ware work and how to chose when there are so many in the market. What are the different between kitchen ware and stationary and garden ware and DIY tools. What's the different between shaver and peeler, paper scissors and kitchen scissors, saws and carving knife. So I guess maybe it would be a good point for me to try it myself and do the experiment with others that I can understand why tools should be made like this.
I also keep on looking for the relevant product on the internet and in supermarket. Like the products shown in the design box. And here I got some ideas about developing the cooking experience, like washing, using the recipe on the phone (this is something I found from my research, some beginners rely on the APP to instruct them step by step to cook but the greasy juice hands make the screen dirty. Maybe I could create a new way of physical interaction that can be operated on a subsidiary product of the phone when cooking but it better be button free and water proofing), cutting and washing experience.
The technology part of my project is about the ergonomic of tools. And I did some research about the origin of kitchen ware. The material that I am going to use should be environmental friendly and user friendly: wood, plastic and metal.
3. Questions
Do you have any questions?
If I need my products to be manufactured and ready to be sold in the market, what points should I focus on?
How to create a more enjoyable user experience for my target group?
What kind of design methodology do you recommend me to try for the research?