I have spent a long time thinking about my project yesterday. I know that i don't have much time left so i need to hurry. I summarized the feedback i got. Both of Chris and Graham thought the apron is the most interesting in my project (maybe because it is a new definition for apron, maybe it combined a new way of interaction and create a new experience for cooking). But other products seem not even worth doing for them. They think they are old-fashion not creative enough, and with wrong ergonomics design. However my primary idea was to design a set of tools that cooking beginners can buy without buying any other utensils in the supermarket. If i follow Graham's advice only to make 3 of them into professional-grade prototypes that wouldn't be enough. Basically, there are two ways for me to design kitchen wares: 1. manufacture design- solemn design, it's kind of hard and not ideal for me to do this kind of design in only 2 weeks. 2. experimental design- serious design, make some breakthrough challenge the traditional experience and create more possibilities.
I admit that two-in-one products are very old-fashion, but maybe i can do it in an innovative way- assembling the parts yourself. I read two books about design for kids in the morning and i was wondering how can i make cooking a more playful and attractive experience for beginners. Somebody may say no at the beginning- why should i assemble everything before i start cooking? that's a question but may not be a problem anymore until you find your way of cooking.
I admit that two-in-one products are very old-fashion, but maybe i can do it in an innovative way- assembling the parts yourself. I read two books about design for kids in the morning and i was wondering how can i make cooking a more playful and attractive experience for beginners. Somebody may say no at the beginning- why should i assemble everything before i start cooking? that's a question but may not be a problem anymore until you find your way of cooking.
After discussing with 2 Guru today, I finally understand my problems. 1) I designed the appearance for innovation but i might overlooked ergonomics or experience. 2) the handle assembling method is old-fashion as well 3) I should view my design on a macro level and should not stuck by my mind. 3) try to find a new way to let the users to love cooking: PC game might be a jumping off point. Why people dedicated to online game? because challenging and provide you a sense of accomplishment (get rated, grated, awarded) Why people don't like cooking? Xi through a new light on this phenomenon today. The time the users spend on learning and cooking and the energy they consumed can not overtaken the result itself.
This gives me a new idea about this project, i may design a marking scheme but Chris said it is too much for a product designer to do. I need to balance it anyway.
Hope my weekends can be productive.
This gives me a new idea about this project, i may design a marking scheme but Chris said it is too much for a product designer to do. I need to balance it anyway.
Hope my weekends can be productive.