Here I finished the user scenario. The story is about a young man who just moved to London he rented a small apartment with kitchen in it. He worked very hard and didn't have time to cook and he doesn't like cooking. He usually eats fast food and junk food then he became a couch potato.
On the contrary this girl just moved to another country and got a set of kitchen ware that I am going to design. She gradually fell in love with cooking when she was learning with the tools. She got enjoyable experience when playing the tools and great user experience when using the application. She even got some friends. Then she found that she could create her own recipe and don't need others recipe anymore. She went to the store to buy kitchen wares which suit her well.
I went to Barcelona for a travel in Christmas, I learnt a lot from Gaudi's architecture there. Especially those fantastic bionic design. He learnt from nature: flowers, falling of a leave from tree, trunk, honeycomb. The doorknobs he designed here are full of aesthetic value, with a lot of details, easy to use for both hands.
Then I started from designing knives. Which I think is most challenging. I made a few prototypes here. These three are chopping knives and these two are paring knife to do some peeling. They are used by different hand gestures. After deciding the knife I would get other tool designed quickly just simply originate from the appearance of the knife.
Here I got my dilemma:
Whether to make Anonymous design or make special bionic design. I have been reading some books recently.
“Super normal” is less concerned with designing beauty the seemingly homely but memorable elements of everyday life. Certainly nothing “flash” or “eye-catching”; Or something it doesn’t have style, identity, originality, remarkableness.
When people hear the word “design”, they think “special”: creating “special” things is what everyone, designers and users alike, assume design is about.
Special is generally less useful than normal, and less rewarding in the long term. Special things demand attention for the wrong reasons.
So I hesitated whether to design something with simple shape but enough to last a life time
On the contrary this girl just moved to another country and got a set of kitchen ware that I am going to design. She gradually fell in love with cooking when she was learning with the tools. She got enjoyable experience when playing the tools and great user experience when using the application. She even got some friends. Then she found that she could create her own recipe and don't need others recipe anymore. She went to the store to buy kitchen wares which suit her well.
I went to Barcelona for a travel in Christmas, I learnt a lot from Gaudi's architecture there. Especially those fantastic bionic design. He learnt from nature: flowers, falling of a leave from tree, trunk, honeycomb. The doorknobs he designed here are full of aesthetic value, with a lot of details, easy to use for both hands.
Then I started from designing knives. Which I think is most challenging. I made a few prototypes here. These three are chopping knives and these two are paring knife to do some peeling. They are used by different hand gestures. After deciding the knife I would get other tool designed quickly just simply originate from the appearance of the knife.
Here I got my dilemma:
Whether to make Anonymous design or make special bionic design. I have been reading some books recently.
“Super normal” is less concerned with designing beauty the seemingly homely but memorable elements of everyday life. Certainly nothing “flash” or “eye-catching”; Or something it doesn’t have style, identity, originality, remarkableness.
When people hear the word “design”, they think “special”: creating “special” things is what everyone, designers and users alike, assume design is about.
Special is generally less useful than normal, and less rewarding in the long term. Special things demand attention for the wrong reasons.
So I hesitated whether to design something with simple shape but enough to last a life time